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Prediction typesBeginner7 min read

What Is Double Chance in Football?

Double chance covers two of the three match outcomes at once: 1X (home win or draw), X2 (draw or away win) or 12 (any win, no draw).

Prediction Academy · Updated

Enter a score, check all three

See which of 1X, X2 and 12 survive for any scoreline.

Home

2

Away

1

Total goals: 3

  • 1Xcorrect
  • X2incorrect
  • 12correct

In short

  • Double chance covers two of the three 1X2 outcomes, so it is right more often than a plain result pick.
  • 1X = home win or draw. X2 = draw or away win. 12 = either team wins, no draw.
  • It only fails when the one outcome you left out happens.
  • Because it is safer, games usually reward it less than a straight match result.
  • 12 is the one that catches people out: a draw of any kind makes it wrong.
On this page
  1. 01What double chance means
  2. 02Understanding 1X, X2 and 12
  3. 03The trade-off: safer, but worth less
  4. 04When double chance is a smart choice
  5. 05How to choose between 1X, X2 and 12
  6. 06Double chance in common situations
  7. 07Common double chance mistakes
  8. 08How double chance works on ScoreHub

01

What double chance means

A normal match result prediction, 1X2, picks a single outcome: home win, draw or away win. Double chance lets you pick two of the three outcomes in one prediction. If either of the two you chose happens, your prediction is correct. You only lose when the single outcome you left out happens.

The three double chance options
OptionCoversFails only if
1XHome win or drawThe away team wins
X2Draw or away winThe home team wins
12Home win or away winThe match is drawn
Which double chance options are correct?
  • 2:1

    Home – Away

    • 1Xcorrect
    • X2incorrect
    • 12correct
  • 1:1

    Home – Away

    • 1Xcorrect
    • X2correct
    • 12incorrect
  • 0:2

    Home – Away

    • 1Xincorrect
    • X2correct
    • 12correct
  • 0:0

    Home – Away

    • 1Xcorrect
    • X2correct
    • 12incorrect

The names come from the 1X2 symbols. 1X means outcome 1 or outcome X, so a home win or a draw. X2 is a draw or an away win. 12 means outcome 1 or outcome 2, in other words, someone wins.

02

Understanding 1X, X2 and 12

1X: the home team will not lose

1X is correct if the home team wins or the match is drawn. It expresses "I do not think the away team will win". It is the classic pick for a solid home side against a decent but not overwhelming visitor, when you are not sure your team will win but doubt they will lose.

X2: the away team will not lose

X2 is correct if the away team wins or the match is drawn. It suits a strong away side that may be held to a draw at a tricky ground, or a match where you fancy the visitors but respect the home crowd.

12: there will be a winner

12 is correct in every result except a draw. It is not about which team wins. It says the match will not end level. It suits matches between two attacking teams that rarely draw, or knockout-style matches where both teams need to win.

✗ Myth

Double chance is basically a sure thing because it covers two outcomes.

✓ Reality

It covers two of three outcomes, so it still loses whenever the third one happens. Matches finishing in the outcome you left out are common enough to matter over a season.

03

The trade-off: safer, but worth less

Covering two outcomes makes a double chance prediction more likely to be right than a plain 1X2 pick, so games generally value it lower. That trade-off is built in: broader coverage means less reward for being correct. If it paid as much as a straight result, everyone would use it every time.

Double chance compared with match result
Match result (1X2)Double chance
Outcomes covered1 of 32 of 3
How often it is rightLess oftenMore often
Typical rewardHigherLower
Best whenYou have a clear view of the winnerYou like a team but fear the draw or an upset

Worked example

Straight win or double chance?

A strong home team has won 4 of its last 5 home games, but it has also drawn 1 and its opponents are hard to beat away from home.

  1. The home team is favoured, so 1 is the natural pick.
  2. The draw is a live possibility because the visitors are organised.
  3. A defeat looks unlikely, so the outcome you fear is the draw, not an away win.
  4. Double chance 1X covers both the win and the draw, at the cost of a smaller reward.

Take 1X when the outcome you are worried about is a specific one (the draw). Take a straight 1 when you are confident enough to accept the risk.

04

When double chance is a smart choice

  • You back a team but the matchup has a real risk of a draw.
  • A strong away team is visiting a difficult ground and a point would not surprise you.
  • You are protecting a lead in a competition and want a safer route.
  • Injuries or rotation make the favourite less certain to win.
  • Two evenly matched teams meet and you are fairly sure one side will not lose.

It is a poor choice when the reward is so small that being wrong wipes out several correct picks, or when you have a strong reason to think the match will be decided one way.

Try a few scores

Notice how often two of the three options survive.

Home

2

Away

1

Total goals: 3

  • 1Xcorrect
  • X2incorrect
  • 12correct

05

How to choose between 1X, X2 and 12

Once you have decided that a double chance suits your view, the next question is which of the three. The answer comes from asking one question: which single outcome am I most sure will not happen?

Choosing a double chance option
If you are most confident that...ChooseBecause
The away team will not win1XIt leaves out only an away win
The home team will not winX2It leaves out only a home win
The match will not be drawn12It leaves out only the draw

Working backwards like this stops you from reasoning about the outcomes you like and forces you to reason about the one you are ruling out. That is a more reliable way to think, because ruling something out is usually easier than predicting exactly what will happen.

  1. Read the match and write down the three outcomes: home win, draw, away win.
  2. Rank them from most to least likely, using form, venue record and squad news.
  3. Identify the least likely outcome. That is the one your double chance will leave out.
  4. Pick the double chance that leaves it out: 1X leaves out an away win, X2 leaves out a home win, 12 leaves out a draw.
  5. Check whether the reward still justifies the pick. If it is worth very little, a straight result may be better.

06

Double chance in common situations

The strong home favourite

A strong home side hosting a modest opponent is the classic 1X candidate. You expect a win, but a bad day, an early red card or a well-organised visitor could produce a draw. 1X covers both. The cost is a smaller reward than a straight home win.

The dangerous away side

A good away team travelling to a difficult ground is a natural X2. You rate the visitors but respect the hosts, so a point would not surprise you. X2 protects you from a draw and still rewards you if the visitors win.

Two attacking teams that rarely draw

Matches between two open, attacking sides often end with one team winning by a goal. 12 suits this case, but it is risky: a single 2–2 or 1–1 makes it wrong. Use it only when both sides genuinely go for the win.

The second leg of a cup tie

Result predictions in the second leg depend on the first-leg score and what each team needs. Because settlement is usually on 90 minutes, a team that leads on aggregate may play for a draw, which makes double chance including the draw attractive.

✗ Myth

Double chance is only for beginners who are afraid of the draw.

✓ Reality

Experienced predictors use double chance deliberately, as a way of expressing a specific view: "one particular outcome will not happen". It is a tool, not a crutch.

07

Common double chance mistakes

  • Choosing it every time because it feels safe. Over a season, the smaller reward can add up to less than well-chosen straight picks.
  • Confusing 12 with "either team scores". 12 means one of the teams wins, so a draw of any kind makes it wrong.
  • Picking 1X for a team you expect to lose narrowly. If a narrow defeat is your central scenario, 1X does not help you.
  • Forgetting that the draw is more likely between evenly matched sides, which makes 12 riskier there.
  • Using double chance and a straight result on the same match as though they were independent. They overlap.

The common thread is treating double chance as a default rather than a decision. Ask each time which outcome you are ruling out and why.

08

How double chance works on ScoreHub

Double chance is available as a prediction type on ScoreHub. In the current scoring schedule a correct Double Chance prediction is worth 3 base points, the lowest of the core types, which reflects that it covers two of the three outcomes. Compare that with 10 for a straight Match Result.

That difference is the game's way of pricing the extra safety. Whether that is a good trade depends on how confident you are, and it is part of what makes the game a test of judgement rather than luck. Predictions are scored for points, not money.

Frequently asked questions

Does double chance include the draw?

1X and X2 do include the draw. 12 excludes it, so a draw makes a 12 prediction incorrect.

Is double chance the same as draw no bet?

No. Double chance covers a draw as a winning outcome. Draw no bet is a different market in which a draw returns your stake. They are not interchangeable.

Can I combine double chance with other predictions?

In many games you can, for example with an over/under prediction on the same match. Check how your game handles combinations and how they are settled.

Test yourself

4-question quiz

Question 1 of 4

A match ends 1–1. Which double chance options are correct?

Keep reading

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